At Google, I was a Staff Design Lead for an immersive next-generation AR OS, working with some of the most talented and passionate people I’ve ever encountered. The work focused on both the immense hardware challenges and necessary functional requirements, and the need for a humanistic interaction model that respected how we move and would tie it all together, beautifully. A side-project that I was involved with was the R+D for the Built Environment group, acting as advisor for spatial and ambient computing, and exploring how to enable more equitable working environments for the future.

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