In this interview on The VR Report I shared profound insights during our interview:
* Designing XR for Google: how Google will harness data to boost AR capabilities and create next-level products.
* Amazon's XR Vision: As the Head of Futures Design at Amazon, I worked on shaping how XR integrates with Amazon's services.
* XR in Education: I believe in the XR-powered future of education. It's immersive, memorable, and offers diverse teaching modalities, tapping into the full potential of the human body for learning.
A talk from the Develop Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
A contrarian take from me on the populist idea of the Metaverse.
In this episode, Marcelo Lewin talks with Kharis O’Connell, head of UX and Industrial Design at Meta about designing user experiences for AR. Lots of topics are covered including how to design for mobile AR, AR glasses, the future of AR design, how to design AR experiences when reality and virtual reality become one, plus much more!
Cyborg Camp YVR was an unconference organized by Nik Badminton, Amber Case and myself to inspire discussion and debate on a myriad of themes across technology, society and the arts.
Video from Dark Futures Conference.
Freedom is a choice, and that choice is your responsibility - under our expert guidance.
Part of a panel discussing how to make more effective brain computer interfaces
After sharing recommended user experience highlights, Kharis O'Connell from HUMAN demonstrates their latest user interface work. Lots of fun!
Humans and machines have been interacting for over half a century, and we've come a long way from the punched cards of old. But in the last 20 years, the pace of innovation in human-computer interaction has really accelerated. New interfaces, and the peace dividends of the mobile phone and game console wars, have given us new ways to work with data, algorithms, and machines.